Welcome to the small corner of my mind that still possesses some small shred of sanity. As you can see from our journal entries below, we've been quite busy meddling in affairs best left alone, prying open doors best left closed, and turning over stones best left undisturbed. Ah yes, we have paid somewhat dearly for our transgressions, but we have gained... ah, well now, you shall see what we have gained in time.
Now move your chair closer to the fire, pour yourself another glass of port and browse through our delightful tales of woe and doom. Don't mind me, I have a few... relations in the other room I must tend to. I'll be back soon enough to let you out, and please pay no heed to the screams, unless of course they're your own!
Oh yes, before I leave I should warn you that some the images on these pages are protected by the good folks at Chaosium, Inc, and I'm sure they'll do dire things to you if you take copies with you if... when you leave. If you are feeling particularly brave or foolhardy, I recommend a trip to the HP Lovecraft Archive to find out about the man and his fantastic macabre tales.
Our gaming group meets on an irregular basis to play, eat, drink and be merry. Originally we started playing RPG sessions back in 1991 using CHILL (I'm fond of horror), but beginning with Horror on the Orient Express in 1993, we moved over to primarily Call of Cthulhu. I run the games, and write a journal entry afterwards (based upon my notes and the notes of the players), which serves to remind us all what has gone on before.
If the players are doing something unexpected and interesting, I will occasionally wing the rules as keeper to avoid punishing them for creativity, and this may be reflected in the journals.
For our last campaign we completed a set of scenarios in New Orleans, plus a side trip to India, but unfortunately I have lost my notes for all but the first chapter...
Our previous game was the Curse of Cthulhu, (renamed from Fungi from Yoggoth) module.